With the launch of the PlayStation 5 in Europe and major international gaming markets, Dreams players are experiencing the great benefits of Sony’s nextgen console hardware. To testify, a youtuber compared the PS4 PRO and PS5 versions of the Media Molecule sandbox in video.
To bring this comparison to life, the manager of the YouTube channel Elca Gaming used its fan made level dedicated to the Avatar series The Last Airbender. In its original version, created on PS4 PRO, the level of Avatar almost pushes theDreams editor and the computational resources of the console, with framerate drops and resolution changes occurring in the most excited phases of the customized map.
On the PlayStation 5, however, the same level does not suffer any kind of slowdown and seems to draw on full potential hardware of the nextgen console. To suggest this sort of “optimized backward compatibility” is the double counter which, in the Dreams editor, indicates the achievable limit in the complexity of the scenes recreated in the game, such as the number of polygonal models, the “heaviness” of the lighting effects and the quantity of elements responsible for managing the ingame logic.
The value expressed on PS5 by the two counters of the scenario inspired by The Last Airbender, pegged at 0%, is also reported by many other content creators who, on social networks, are praising the work done by Media Molecule in the advanced backward compatibility of Dreams on PlayStation 5, with better performances and “enhanced” levels.