The analyzes on cross-platform nextgen games, such as the DF comparison on DiRT 5, are highlighting a performance advantage of PS5 on Xbox Series X that, before launch, was not predictable due to the greater computational power of the Microsoft machine. What does this difference depend on?
The theme, as expected, is fueling a heated diatribe on social media and on the most popular videogame forums. Among the many who are participating in the discussion we find the Reddit user known as RichGraverDig who, to shed light on the matter, has decided to make public the passage of a document shared by Microsoft for developers interested in bringing their titles to the Windows PC and Xbox ecosystem.
The document in question seems to be prior to the presentation of Xbox Series X (which took place, we recall, during the TGA 2019): in it, in fact, the Redmond company explains that it would have integrated into its own Game Development Kit (GDK) tools to make software for Xbox Series X and S only from the month of April 2020, but then wait until June 2020 in order to update and certify their projects to pass them through the scrutiny of the American company.
Another participant in the debate, the gamer known on Twitter as Kirby0Louise, points out that Ori and the Will of the Wisps does not seem to have been optimized for Xbox Series X and S using the nextgen console devkit, but the previous version (albeit updated) of the GDK for Windows PC and Xbox One.
If confirmed, the situation outlined by the redditor would help to understand the performance gap admired in the cross-platform video games that accompanied the launch of PS5 and Xbox Series X and S, especially in those features that, like the 120Hz support or rendering scaling based on dynamic resolution appear to be more susceptible to this kind of optimization.