Earlier this month, Electronic Arts executives said they were considering whether to continue the process of redesigning the action RPG Anthem. The final verdict now appears to have arrived, with the company deciding that the project is officially canceled with telework as the most responsible.
Last year BioWare, the game’s producer, had announced its intention to reinvent Anthem after the launch’s failure with a NEXT version, designed to breathe new life into the experience.
Anthem was heavily criticized at launch
At the time of the game’s arrival, the community complained about the lack of content and repetitive mechanics, errors that were reflected in the poor sales figures.
Since then there has been an effort to improve the quality of this title, but the pandemic scenario will have prevented the proper development of this new version of the game.
BioWare and EA point to the pandemic and the fact that producers have to work from home as one of the biggest factors behind this decision. Apparently, it became impossible to develop the necessary tools to carry out the remodeling without access to the studio’s offices.
It will also not be possible to exclude uncertainty regarding the investment that would have to be made, without any guarantee of return. Few players are still venturing into Anthem and perhaps companies have concluded that the money should be channeled into other projects.
Anthem promised a lot but ended up disappointing a lot more
However, the promise remains to keep Anthem active through a service that will remain as it is today. Players can continue their battles but will not receive new content.
The premise of the game promised a lot, but the problem was really the execution. What really got into the hands of the fans really left a lot to be desired, even if it was achieved by the graphics and freedom expressed in combat.
Perhaps ultimately it was not a bad idea to abandon the project. A game that never fulfilled its promise can now open the door to a new success.
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