, Jakarta – In recent years, gaming and esports in global and Asia have grown rapidly. Indonesia is a Southeast Asian country with a gaming market
potential. Based on data compiled from Newzoo in 2020, Indonesia currently receives revenue of $ 1.74 billion, and has increased by 32.7% annually.
The increasing number of internet and mobile internet users is one of the reasons why the esports industry in Indonesia will continue to grow in the future. In addition, another reason the industry will still develop in Indonesia is because smartphone hardware has become increasingly capable and internet access is expanding. Based on 2020 data, 68% of global mobile esports revenue comes from Asia and Indonesia is the top ranking in Southeast Asia for mobile gamers.
“Esports has been in Indonesia for 20 years, but unfortunately in the past it was still in the form of a community and the ecosystem was not yet developed. Esports in Indonesia is gaining popularity, the rise of mainstream media broadcasting news or about esports tournaments gives an indication that esports is accepted by the Indonesian people. Our own media traffic increased by 60% during the pandemic, meaning that their interest in games increased because this moment was used by them to accelerate their gaming skills while at home. The development of esports itself in Indonesia cannot be separated from the role of the industrial ecosystem itself, be it game developers, players, stakeholders, especially the government. ” Said Rangga Danu as VP Kincir and IESPL Co-Founder at the ‘Leverage Esports to Grow Your Business’ Webinar last Wednesday.
Support from the government such as the Ministry of Youth and Sports (Kemenpora), the Ministry of Communication and Information Technology (Kemenkominfo) and the Ministry of Tourism and Creative Economy (Kemenparekraf) Creative Economy Agency (Bekraf) also contributed to its development.
“Kemenparekraf tries to develop esports industry communities by encouraging the formation of an ideal ecosystem to support the development of the national game industry. The more national gamers and game developers, Indonesia will grow into a competitive ecosystem. “
However, to continue to maintain the growth of the national game, a multi-sector role is needed, from the government to the supporting ecosystem.
“I warmly welcome the revival of the Indonesian economy, spearheaded by the esports ecosystem. Let us join hands together to encourage collaboration and restore the economy so that Indonesia continues to advance, “added Sandiaga Uno, Indonesia’s Minister of Tourism and Creative Economy.
BCA, as one of the most regulated financial institutions, has participated in the esports industry since 2018.
“BCA as a financial institution sees the esports ecosystem growing in a positive direction. When we participated in this industry the program gained more than 10 million views on social media. This figure shows that the esports industry is in great demand by Indonesians and we really want to be an institution that is always relevant to people’s needs. Esports is our choice to continue to earn the trust of young people. We hope that our religious initiations will continue to grow. ” said Pak Armand Hartano, Deputy President Director of BCA.
Fajar Arifin aka Wa Brontok, the father who actively plays games as long as his wife and children are sleeping, has still been working faithfully in the game industry since 2015. At Gamefinity, Fajar acts as a typist who provides information about games and Esports. If you like the content from Fajar, let’s check it out via the following link saweria.co/gamefinity