The debut of Resident Evil Village is now around the corner, but before players can return to play the role of Ethan Winters, Capcom has once again paused in anticipating some details regarding the new chapter of the beloved survival saga horror.
During an interview granted to Axios Gaming, producer Tsuyoshi Kanda spoke about the rate of fear that Resident Evil Village will be imbued with, and how this compares to its predecessor, Resident Evil 7. Apparently, Capcom has balanced the “voltage curve” of the eighth numbered episode of the series based on the feedback received from users who have played RE7.
The latter, in several cases, considered the game “too scary“, consideration that Capcom took note of during the development of RE Village:
“When we develop a new Resident Evil game, our aim isn’t always to make it scarier than the previous title, but to find a balance to offer players a frightening but also a fun experience“, Kanda began. “Some of the feedback we received regarding Resident Evil 7 told us that the game was too scary. On the one hand, this is exactly what we are aiming for, so it’s a big compliment to us. But at the same time, it is always our concern to create something that is usable by anyone and that everyone can feel at ease, so we have loosened the voltage curve [in RE Village] so that players are not in a constant state of anxiety“.
It’s hard to predict if the game will be less scary than the seventh chapter, but what we know for sure is that Capcom wants to manage the voltage factor very differently than in the past: making greater use of open spaces, for example, but also allowing greater moments of breath in order to offer a more dynamic experience and not desensitize players to the sense of fear:
“Those moments of security act as a buffer for making sure people don’t become completely numb to horror. The save rooms you often see in many Resident Evil games are a great example of this, where players can breathe a sigh of relief knowing they are safe. “.
Resident Evil Village will be available on PC, PS5, Xbox Series X | S, PS4 and Xbox One starting May 7. Digital Foundry recently compared the PS5 and Xbox Series X | S versions of Capcom’s horror game.