So how does Capcom’s new horror adventure turn out on next-generation consoles? And does ray tracing already really shake our living room gaming stations? Digital Foundry has already tried to answer these questions with a video analysis of Resident Evil Village in Demo version. Obviously it should be noted that the one played in recent weeks by fans around the world is definitely not a definitive build, consequently the performances will certainly change for the better as soon as the title arrives in our homes.
That said, let’s give space to what is described in the Digital Foundry video which, as always, always shows in detail the analyzes and the type of tests that are carried out on the titles of the moment. The new Capcom horror is not from me, and given the hype that is also being generated around the technical sector respectable it is right to understand what we will have in our hands and above all how the power of our next generation consoles will be exploited.
As can also be seen in the video that we leave you in the news, on PS5 and Xbox Series X the situation is very similar, the two consoles behave almost the same, but there was nothing to worry about in our opinion, given the power available to hardware from Sony and Microsoft. But what surprises us are the performance on the Xbox Series S, and that make even the guys at Digital Foundry suspicious enough to recommend not using Ray Tracing on the “little one” from Microsoft.
There where Series X manages to manage the rendering and ad get almost 60 fps stable, Series S fails, even dropping to 30fps with some small hiccups from a technical point of view. Obviously the same goes for the resolution, on Series X you will have a 4K reconstructed without problems, while on the younger sister you will have a 1440p. It will therefore be up to you to decide how to enjoy the title, since it will certainly be a great sight on any console you play it anyway!
If you want to buy the title in the next-gen version you can do it easily from this link