As logic dictates, the various players in the video game industry keep abreast of what the competition is doing. It is rare, however, that the opinions given internally by a company about what rivals are doing come to light. The case in question today is therefore all the more valuable.
see also: PS5: The Last of Us II in 4K-60fps, it would look like
The consequences of the lawsuit between Epic Games Apple are numerous and sometimes unexpected. In order to put together their dossier, the two parties had to ask for documents from their partners. On the side of Epic Games, these documents could for example come from Sony (which made it possible to discover the position of the Japanese glove vis – a – vis cross – platform multiplayer) or from Microsoft.
And if the various companies sometimes claim that certain elements are not made available to the public, it happens that certain documents fall through the cracks. This is what happened with this internal and confidential test of The Last of Us Part II realized by the “Portfolio Team“from Microsoft. In this review of the Naughty Dog blockbuster, the two members of the Xbox team who completed it make no secret of being impressed. Unsurprisingly, one of the strong points is in the storytelling which, according to them, should serve as a model (the full test, relayed on Twitter by “GamePositiveYT,” is available in our gallery below) :
These long, walking simulator-style storytelling chapters may not be what many players expect, but they are remarkably well done and show the results that other games, and more particularly purely narrative Adventure games, must seek to achieve in terms of their dialogues, their presentation, and their dubbing.
Microsoft points out that to achieve such a quality of achievement and authenticity in the interactions between the characters, Naughty Dog has chosen to offer a relatively linear story, not really offering players a choice. The testers of the firm of Phil Spencer see no harm in this and believe that the video game must be able to offer experiences in which the user has a role “active observer“Microsoft also praises the quality of the handwriting of Ellie and Abby’s characters, which they say shows how”good people can get stuck in a vicious cycle of appalling violence.”
Compliments and a small tackle
Microsoft testers go even further by saying that while players have the right to disagree with the story told by Naughty Dog, or with the end of the game, they feel that The Last of Us Part II has “set the new standard for the level we should hope to achieve with the arrival of the new generation of consoles.” Still in terms of strengths, the Microsoft testers underline the quality of the graphics and the level of detail of the game:
The visual quality and attention to detail in The Last of Us Part II is unmistakably best in class at more or less every level. The overall presentation is clearly ahead of anything other teams have produced on console and PC. We were often dumbfounded by the quality of the game’s graphics, something that rarely happens lately.
Finally, note that the finding is not 100% logical. Even if the representatives of Microsoft believe that the gameplay has been improved since The Last of Us first of the name, in terms of possibilities offered and artificial intelligence for example, they consider that inventory management is problematic and counter-intuitive. . And they don’t mince their words when it comes to the shooting phases generally offered by Naughty Dog:
Naughty Dog obviously still can’t come up with proper gunfights in no of his games. And this one is no exception to this rule. Luckily for them, this ties in quite well with the overall theme of the game and pushes the player to use infiltration rather than head-on combat. Generally speaking, Microsoft testers are raving about The Last of Us Part II and it appears Microsoft is keen to achieve such a level of achievement and storytelling in these games. As we indicated to you last year, it has been several years since the Redmond company has been looking for a game capable of competing with The Last of Us. Microsoft, for example, for a time considered partnering with Capcom Vancouver to offer a reboot of Dead Rising “tueur de The Last of Us.” Capcom’s parent company did not like the project, however, and the project finally took the form of Dead Rising 4. Will Microsoft finally achieve its goal during the Xbox Series X | S generation? Only the future will tell.
What do you think of the Microsoft testers’ opinion of The Last of Us Part II? Do you share it? Do you think his remarks about the gameplay of Naughty Dog are justified? Do you believe that Microsoft studios will manage to produce a title of the level of what Naughty Dog does? Tell us all in the comments below.