The producer of Resident Evil Village, Tsuyoshi Kanda, wanted to clarify to fans of the series that, despite being a survival horror, the team’s intent was never to scare always and in any case their players.
In fact, he declared that he took the feedback that came from Resident Evil 7, considered by many users as “too scary»To play.
Although the plot continues the story of Ethan Winters, since also on this occasion will be the protagonist, and while considering that the development of Village however, it had started months before the launch of the seventh chapter, the reports arrived in that circumstance have not been ignored dal team.
Capcom’s intention has always been to return Village accessible to a wide category of users, which is why it was decided to discard the idea of releasing it only on next-gen and to produce it also on Xbox One and PS4.
In a’interview issued ad Axios Gaming and included in their newsletter (via Video Games Chronicle), Tsuyoshi Kanda wanted to explain that for the eighth chapter of the series it was therefore decided to adopt a different approach.
They wanted to be able to create scary moments, but at the same time allow all players to try this experience:
«When we develop a new game of Resident Evil, our goal isn’t always to make it scarier than previous titles, but to find a balance between fear and fun.
Some of the feedback we have received [per Resident Evil 7] they pointed out that it was too scary to play. In a way, we were aiming for exactly that, so it was for us a huge compliment.
But, at the same time, our goal is always to create something in which anyone who can feel comfortable in being able to play, therefore we have eased the tension [su Resident Evil Village] compared to Resident Evil 7, so players won’t have constant fear».
In order to be able to keep the tension high, the producer of Village revealed that the key factor is not letting players know what it might be hide behind the trees.
This feature was aided by the Village introduced in this chapter, which helps to create that atmosphere mysterious which intrigues but keeps the players on their toes.
The producer also reveals that if you constantly put players in a situation where they have to be afraid every single second, sooner or later they will remain. immune: to find the right balance, it is also necessary to give them moments of calm.
The perfect example is i save points present in the games: since these are real safe areas, the user has always been able to breathe a sigh of relief, knowing that in that area no one will be able to make an attempt on his life.
Resident Evil Village will be officially released on May 7: to pass the wait, PC users have already discovered how to reset the demo timer and continue playing.
A leak also revealed how long the eighth chapter campaign will last, slightly longer than Resident Evil 7.
Remembering that the preload will be available from today, you can also find out how much free space you will need on the PS4 or PS5 storage.
There is now little time left for the release of Resident Evil Village: you can still purchase the Steelbook edition, exclusively on Amazon, to make sure you play it on day one.