Following the official presentation of the platform, the leaders of Valve spoke with the editorial staff of IGN.com to disseminate further details regarding Steam Deck. Gabe Newell’s company has confirmed support for operating systems such as Windows and PC stores, but has addressed other equally interesting points.
For starters, Valve confirmed that Steam Deck will be equipped with a latest generation custom AMD chip, with Zen 2 CPU and RDNA 2 technology. Staying in terms of hardware capability, the platform will support Ray Tracing with those games that have them. The company then assures that users will be free to select from the various in-game graphics options, exactly as it would happen on a normal PC (the titles will however have a pre-defined initial balance). Being built in collaboration with AMD, the platform will also support Fidelty FX, the technology that implements an upscaling of rendered images (unlike Nvidia’s DLSS which instead applies an artificial reconstruction). Technically there is also support for ai VR viewers, but Valve specifies that the platform it is not optimized to return a particularly rewarding experience from this point of view.
The battery will have an autonomy of 2-8 hours, depending on the software we will be using and the graphics and performance settings (Portal 2 can be played for 4 hours at 60fps, or for 4-5 hours at 30fps). It is also specified that Steam Deck’s screen resolution is 1280×800 with an aspect ratio of 16: 9, and that the platform will support multiplayer both online (two built-in microphones for voice chat are included) and locally (by connecting two or more controllers).
Steam Deck pre-orders will be open starting tomorrow Friday 15 July from 19:00. The platform will be sold in three different models.