Project Galileo, the interesting soulslike developed by the Italian team Jyamma Games, was shown with a teaser narrated by Luca Ward and with the former key art on the occasion of participation in TGS 2021.
Announced last April, Project Galileo will be able to count on the supervision of Michele Poggi, that is Sabaku no Maiku, who will make his knowledge of the genre available to the authors and provide useful feedback on the gameplay.
“The key art and the teaser immediately highlight the strong Italian character of the project, starting from settings and from the clues about the hero“, reads the press release.” Project Galileo, an AA + game for PC and consoles, will be set in a fantasy land that reflects the Peninsula in all its nuances and in all its peculiarities, but which, at the same time, does not intend identify with a single historical period. ”
Project Galileo, a key art show protagonist and setting
The goal is, in fact, to reproduce an extremely varied world, enriched with cultural references also of an ancestral past, which maintains all its credibility.
The game’s dynamics and setting have been made as precise as possible thanks to seven months of research and development. In particular, the fighting techniques have been studied in detail on the Flos Duelatorum, an excellent Italian fencing manual from the 15th century, still used today in historical fencing.
To further refine the playability of Project Galileo, Jyamma Games has hired Michele Poggi, better known as Sabaku no Maiku, as the game’s Souls Veteran QA: “I’m very critical of the modus operandi that is used to communicate and create something”, he said.
Project Galileo, another key art that reveals the Italian setting
“Having lived experiences at the most varied levels of productions, for example, television and film, I have developed a good sixth sense in understanding the scope of a project.”
“The work done by Jyamma Games gave me, in its pre-production, the evidence of immense potential. A collaboration like this could be a unique and precious precedent to say the least: Project Galileo has all the credentials to create a great work. “
One of the elements that contribute to making this project unique is a strong impact sound. From the beginning, Giacomo Greco, Founder of Jyamma Games, entrusted an international talent with its development: Aram Shahbazians, Audio Director of Jyamma Games, composer and sound designer with a relevant background of unique audio experiences in triple A and some indie projects.
Project Galileo, a key art with the protagonist approaching a mysterious altar
His works have been featured in games, films, commercials and are periodically performed live by orchestras across Europe. Aram is also the winner of the Award for Best Music in Space Assault of the Prix Excellence 2020.
After graduating from the Conservatory and earning a degree in electronic engineering, he worked on several titles such as Cyberpunk 2077, Redout and Song Of Horror. Jyamma Games relied on her talent for sounding the game as Project Galileo’s audio director, managing both the audio and music teams to achieve the most unique and immersive experience for the game.
“We are well aware of the complexity of the task we have decided to tackle. Not only do we want to be true to our roots, but we want to portray them to the world in a new, wild and exceptional form, carving out a place for ourselves in the global gaming culture with a project that will change. forever the way people perceive Italy and Italian folklore. “
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