Lead designer Techland Tymon Smectala explained that the authors wanted to fix all the flaws and make sure the gaming systems were working properly.
Dying Light 2 is full of complex and intersecting systems that hundreds of people have worked on – at one point the systems begin to interact with each other, but there are also cases where they do not work correctly. And this must be corrected.
According to the author, these situations are usually fairly easy to fix, but the developers want to make sure everything works well. And maybe even some additional Easter eggs will be added in the coming months.
Smetkala also noted that all the skills will be important in the sequel, and they will be immediately given to be tested in action – in comparison with the original, where it was easy to do without some skills. The Cat Hook has also become a very useful element of the game, with the principle of operation now more reminiscent of vines than “Spider-Man’s web shooters.”
Movement with its help will help during parkour, and not change the already set running course. In addition, the very physics of movement with its help will be well felt in the game.
Dying Light 2 launches February 4th for PC, PS4, PS5, Xbox One, Xbox Series, and Nintendo Switch (via the cloud).
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