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Dungeons & Dragons: Dark Alliance: Free DLC Available With New Map And More

Aroged by Aroged
November 23, 2021
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Dungeons & Dragons: Dark Alliance: Free DLC Available With New Map And More
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The free DLC for Dungeons & Dragons: Dark Alliance brings a new map, new bosses and more to the game.

The free DLC for Dungeons & Dragons: Dark Alliance has been released. Also included is the new card “The Crystal Spirits”, which contains three acts with new cutscenes, new items, new bosses and a new trophy in the game.

In addition, bug fixes and more were made to the role-playing game from Tuque Games with a major update.

Release Notes

Balance

  • Frightened buffed: from -50 percent to -60 percent physical damage
  • The Level 5 Elemental Resistance Elixir and Level 5 Resistance Elixir now have advantages over their Level 4 versions
  • Catti-Brie’s Full Roundhouse Movement now has a chance to grant Elemental Adept
  • The damage of Kelvin’s “Pillar of Ice” attack has been increased
  • Akar Kessell’s meteor swarm damage has been increased
  • Duergar Bomber Timed Bombs damage has been decreased and virulence increased
  • Increased loot probability for higher rarities in all levels of difficulty
  • The chance of preferred sets per act has been increased from 20 percent to 33 percent
  • The recommended values ​​for combat strength have been updated to reflect the new balance and feedback
  • Reduced damage increase from 50 percent to 30 percent for Mighty Strikes (in line with the changes to Weak and Cursed)
  • Combat strength bonuses from feats no longer stack after using skills that empower characters

General bug fixes

  • Fixed an issue where sometimes the loot could not be picked up after opening a large chest in a multiplayer session
  • Fixed an issue where after skipping a short pause, players would not be able to manually skip subsequent short pauses
  • Fixed an issue where small chests would not always refill used usable slots after they were opened during the course of the title
  • Fixed an issue where players would occasionally be unable to grab loot dropped by opponents
  • Fixed an issue where players were sometimes unable to increase the rarity of loot after abandoning a brief rest at campfires throughout the title on PS4
  • Multiple moves from the bomber’s moveset no longer cause damage for all types
    Akar Kessel stops responding when spawning near a fallen player
  • Players can no longer be shackled behind magical barriers
  • Useables can no longer be used during loading screens
  • Two Booyaghs are no longer invisible when spawning as reinforcements in the Companions of Icewind Dale Act 1 boss fight
  • Players can no longer equip healing potions to resolve an issue where the “Drink a Healing Potion” learning objective could not be completed if the player did not equip healing potions before entering the Trials of Tempus
  • Fixed an issue where repeatedly pressing the Sort button would freeze the Journal menu
  • The title now recognizes the original controller if a second controller is not connected
  • Kessell’s Meteor Swarm markers no longer spawn above the ground
  • Players can now help other players if they are trapped in a Verbeeg trap
  • Icebiter can no longer be instantly defeated if pushed through a wall during the final encounter in Act 2 of the Goblin Shard
  • Skornn Soulreaver can no longer be exploited and defeated without reacting to the player character
  • The Booyagh’s projectile attack now deals damage to players in multiplayer
  • The Duergar Spirit Master’s hex ball attack now deals damage to players in multiplayer mode
  • The troll’s rock projectile now deals damage to players in multiplayer
    The depleted debuff now affects players
  • Hamboog does the correct animation instead of sliding as it spins in place
  • Goblin Captains, Duergars, and Gnoll Hunters perform the correct animation instead of sliding in place when they face the player
  • The primary stat of Wulfgar’s Necrotic Resistance Hammer correctly indicates attack damage instead of armor
  • Catti-Brie’s charged Fierce Attacks do not count towards the “Defeat Monsters with Fierce Attacks” objective in Trials of Tempus
  • Catti-Brie’s Goblin Reaper Set now gives the correct amount of critical hits
  • Characters are no longer immune to environmental hazards when their elemental resistance is equal to or greater than 100
  • Trophies earned in a previous save file will no longer be visible in Kelvin’s Quarry on a subsequent new save file
  • The Icewind boss no longer moves aside after being loaded into the The Fury of Icewind Act 3 boss fight
  • Fixed issues where some red outlined attacks could be blocked or parried
  • Kinetic Thrust now nudges players in the Crystalline Dreams Act 3 boss fight
    Hordebreaker now gives a bonus to physical damage when Catti-brie is surrounded by 3 enemies instead of 4
  • Goblin Bane’s 8 bonus now extends all taunt effects
  • The Goblin Elemental Archer’s projectile will now appear when fired in multiplayer
  • Fixed excessive and missing collisions on all maps
  • Objects that clip each other and missing, inconsistent or stretched textures on objects have been fixed
  • Fixed dark textures on the wooden floor near Area B1 in Verbeeg Jamboree Act 2
  • The Remorhaz Brotherhood thigh guards are no longer visible during Drizzt’s Blink ability
  • Added support for a ladder in the second encounter in ‘Wrath of the Ice Wind’, Act 2
  • Catti-Brie’s arrows AOE damage no longer lasts for a few seconds after impact
  • AOE and VFX effects of the Duergar bomber projectile no longer match
  • The 3D model no longer remains in the skin preview position when you change the menu options at the dealer
  • Unusual and epic Underdark stealth bracelets now display correct stats
    Equipment pelts will no longer appear as blocks with stretched textures
  • Magic barriers now have transition animations when disabled in multiplayer
  • Catti-brie’s 8-piece Alustriels Gift Set Bonus will now be applied correctly
  • Fixed gear clipping caused by character models

KI

  • Fixed an issue where in some encounters enemies would only react if the player character was very close to them
  • Sword Spirits will no longer lock in place if the player exits the navmesh while performing an attack
  • The Verbeeg boss in Companions of Icewind Dale Act 1 can now use the stairs to approach the player character

Audio

  • Missing sounds have been added
  • The trader’s initial skirmish will no longer play every time a player returns to Kelvin’s Cairn
  • The SFX for charging Catti-Brie’s bow will no longer play for all targeting attacks by other characters
  • The sound to trigger a team attack is now played for the correct character
  • Pressing and holding the X and / or B buttons on a controller no longer plays the short pause SFX when you are in other areas of the track

Localization

  • Fixed inconsistencies between the text and the voice output for world map mission texts in all languages
  • Fixed incorrect translations in other languages

Matchmaking and Networking

  • Fixed an issue where players would sometimes get a “Failed to join session” error message when trying to return to Kelvin’s Cairn in multiplayer
  • Fixed issues where players could disconnect from the session when exiting the level on PlayStation consoles
  • Fixed issues where players on Xbox consoles could not connect to multiplayer sessions
  • Fixed rare crashes on Xbox and PlayStation consoles
  • The lobby now only switches to “Public” or “Friends” when a new host tries to change the setting on PlayStation consoles
  • Fixed an issue where, in rare cases, players would be disconnected after attempting to join a session via Quickplay
  • Fixed lag spikes after completing certain quest objectives in the title
  • On the PC, starting the title via an invitation or the friends menu now leads to a multiplayer session

Performance and stability

  • Fixed a crash that could occur after receiving the inactivity prompt on a card
  • Fixed crashes on Xbox One consoles that occurred in multiplayer mode.
    Fixed a massive FPS drop that occurred when player characters were hit by Akar Kessel’s cloudkill attack
  • Die Performance in The Fury of Icewind, Crystalline Dreams und The Order of the One Light wurde verbessert
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