Sony Interactive Entertainment e Acer have announced their support for the project Cinecittà Game HUB, for the development of the videogame industry in Italy, through initiatives and structures in support of software houses and companies operating in the videogame sector.
In particular, the project starts in December and develops until spring, involving 10 start up italiane selected on the basis of the projects presented. Here are the protagonists of the initiative:
Adalot Networks with “SATAN JR”, a graphic comic adventure full of puzzles to solve, unlikely riddles and dark humor Baryonyx Games with “Der Marsch”, which tells how during the epic battle of Stalingrad a group of Axis soldiers , led by a young lieutenant, rebels against orders and stops fighting Codemount Studio with “Mega Chickens”, an online collectible card multiplayer game based on an ironic and unique setting. The game also makes use of the possibility of producing and purchasing NFTs related to Ghostshark characters with “TOPO.B”, an action / adventure in pixel art and retro style, which gives the player reminiscences of the classic 80s and 90s Keiron Interactive with “Movin Force”, a casual fitness VR game able to entertain the player and at the same time make him burn calories Mad Pumpkins with “Movierooms”, a management game for PC and Mac OS, where the player has to manage his own cinema-theater since the dawn of Twentieth century making it evolve up to the present day Mav Reality with “Sephirot – the Game”, based on hypertextual, algorithmic and procedural dramaturgies with actors and players sharing the same digital space Overdroid with “Hexarchia”, a war and turn-based strategy video game real time inspired by chess. The most important civilizations in history clash in free-for-all battles for domination of the mythical world in which the game is set Rednoy with “Caracoles”, an atypical multiplayer running game (local and online), of an exhilarating slowness but that knows how to be unexpectedly competitive and full of twists Sedleo with “1348 (working title)”, a third-person action-adventure (AA) set in medieval Italy
Together with Cinecittà they support the project la Lazio Region and the Ministry of Culture-Cinema Direction, in collaboration with IIDEA (which brings together companies in the sector operating in Italy). The initiative also has the support of three major entrepreneurial realities such as Sony Interactive Entertainment Italia, Epic Games and ACER.
The Hub’s training activities will be coordinated by Mauro Fanelli, (Co-founder, Creative Director & CEO of the independent development studio MixedBag and former vice president of IIDEA), who will lead a group of tutors including Elisa Farinetti (Co-founder & CEO, Broken Arms Games), Luca Marchetti (Co-founder & CEO, Studio Evil), Elisa Di Lorenzo (Co-founder & CEO, Untold Games) and Daniele Azara (Head of Games & Chief Creative Director, One-O-One Games).
Cinecittà, from the historic cinema venue to the Game HUB initiative
The selected tutors have many years of experience in the gaming development sector and hold managerial positions in their respective teams.
Sony Interactive Italia will provide, for the occasion, a PlayStation development kit as a non-repayable investment for the project in question, to be used by the developers involved.
“We are proud to take part in the Cinecittà Game Hub acceleration project,” said Marco Saletta, General Manager of Sony Interactive Entertainment Italia. “The membership and contribution of SIE Italia express our will to actively influence the development of the video game industry in Italy; on the one hand by supporting a start-up in the process of implementing its prototype; but, above all, with the ambitious intention to actively participate in the necessary path of growth and maturation of independent development in our country. “
Acer, for its part, will provide PCs and other equipment for the development of the various Cinecittà Game HUB projects:
“The world of gaming represents a condensation of economic, employment, educational, relational and entertainment opportunities, with an important impact on society and the economy”, commented Tiziana Ena, PBU and Greek Market Head of Acer. “Video games are not only a leisure tool, but they also help develop problem solving skills, make decisions quickly and learn specific skills. It is also a sector that has a significant impact on the Italian economy, with a turnover of almost 2.2 billion euros in 2020, increased by + 21.9% compared to 2019 and doubled compared to 20161 “.