In theory, the chances are there, and high.
A couple of hours ago, the PC version of God of War (2018) was released. On this occasion, the publication of Game Informer published material-conversation with Cory Barlog, creative director of God of War, and Matt DeWald, senior manager of technical production. The developers shared some interesting details about their work and what inspired Sony to release the game on PC.
Let’s start with the last one. According to Cory Barlog, representatives of Sony’s internal studios have long “persuaded” the company to release their games on personal computers – with argumentation and detailed appeals. As a result, Sony’s management agreed with the arguments, and now, we have, albeit not very active, but still systematic filling of PC games with games that used to be PlayStation-exclusives. Before us is that rare case when the initiative came from the “bottom” and was able to convince the “top”.
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As for the possible release of the PC version of God of War Ragnarok, Barlog is not able to answer anything specific about this: the decision is not made by him, but by the Sony leadership. As for the PC version of God of War (2018), the work on it was carried out for about two years – at least that’s how many years Matt Dewald worked on it. As we know from the review materials, it was worth it: reviewers as one mention the excellent optimization of a wonderful game.