It’s hard to find someone who can really explain how the economy works in Victoria 2. The grand strategy game of the Victorian era from Paradox 2010 and the government sim are incredibly complex, even by Paradox’s own standards a decade later. Luckily, the studio says the upcoming sequel Victoria 3 will be much easier to learn – you don’t need a degree in economics to start playing.
The latest Victoria 3 dev diary showcases some of the work done by the team on the game’s UI; in the main menu window, text and other interface elements. Victoria 3 takes quite a few cues from Crusader Kings III, which has seen some transformative updates to the way it displays information over its predecessor. Among the most notable changes was the nested tooltip system, which Victoria 3 will also use.
If you hover over any highlighted text in the game, a tooltip will appear providing more information about what you are looking at. In this text, you will see more highlighted terms, which in turn will lead to more tooltips if you hover over them. So you can endlessly dig through the game’s knowledge base – it’s basically like having the game’s official wiki right next to your mouse pointer.
That includes big ideas, paradox says, fundamental concepts like population, taxes on dividends, or market price. Each of these will be displayed as text that you can hover your mouse over and learn more using the highlighted text to learn more about each concept.
Paradox also says it’s hard at work on the Victoria 3 tutorial.
“Our intention remains to allow you to explore even the most advanced concepts that the game is based on while playing,” the developers write. “One aspect of this is training, which we are focusing on more than ever before.”
More details on this will be provided in future dev diaries.