After showing the PS4 and Xbox One X versions of Dying Light 2, Techland offers the Lead Game Designer Tymon Smektala the opportunity to illustrate in video the importance of parkour in the gaming economy, both in the experience linked to free roaming exploration and in combat.
Even without showing unedited gameplay scenes, the movie turns out to be extremely interesting precisely because of the information pitted by Smektala. In fact, the exponent of the Polish software house mentions the commitment made by his team in expanding the range of skills, animations, attacks and moves for his alter-ego to perform.
Depending on the missions carried out and the activities completed while exploring the great mappa open world di Dying Light 2, the emulators of Aiden will be able to multiply the motor and war skills of the character by spending the experience points obtained. Regardless of the branches of Dying Light 2’s skills on which we invest the XP points, the game will return an immersive experience capable of meeting the needs of fans, or at least this is the promise made by Techland.
Without further ado, we leave you at the video above and we remind you that Dying Light 2 will be available from February 4th on PC, PS4, Xbox One, PlayStation 5, Xbox Series X / S and in Cloud version on Nintendo Switch. If you want to know more about the topics covered by Smektala, we invite you to read our special on Dying Light 2 between parkour and fighting.