We haven’t heard anything about Planetary Annihilation: Titans for a long time. But the space RTS game about pumping giant armies of planetary robots has not been erased from memory – moreover, a large-scale balancing patch has been released today that changes almost every unit in the game.
Almost eight years have passed since the release of Planetary Annihilation: Titans, and during this time several important events have taken place. First, the game spun off into a separate independent studio from its former developer, Uber Entertainment. The new company, Planetary Annihilation Inc., includes both former PA developers and active community members, and has been involved with the game since 2018. It releases a constant stream of updates and competitive seasons.
However, the latest update is the most significant in recent times, and it brings a huge amount of changes to almost every aspect of Titans. Individually, these are small changes: for example, the rate of fire of the Ant tank has increased from 0.5 to 0.55. But their huge number means that the game will have to re-learn how to find the optimal balance between the composition of the army and production capabilities.
Here is the trailer for the update:
Unit changes are mainly aimed at making underperforming units more competitive. Some changes, especially in some bots, are more transformative: for example, the grenadier no longer deals splash damage (or splash radius) on attacks that are now less accurate.
The Titans have also undergone significant changes. Ares no longer has a melee damage stomp attack, and Zeus has received several upgrades to match the upgrades made to anti-air weapons.
Finally, the patch updates a lot of maps, and 50 maps from the 1v1 pool now support additional players.
You can see the full list of changes here