Old school graphics, retro music and a lot of charm: The traditional Metroidvania “Cathedral” finally jumps from the PC to the PlayStation after two and a half years and has tricky jump passages, tough boss fights and a nostalgic steam hammer in its luggage.
Despite the name, you don’t have to break your faith with “Cathedral”: The pixelated Metroidvania is only two and a half years old, even if the retro sound and looks might suggest otherwise.
Released for the PC on Halloween 2019, the old-school platformer now makes it to the PlayStation 4 without ghosts and demons and provides retro fans there with traditional 2D action in the best sense of the word.
Cathedral: Retro action at its finest
In this respect, the launch trailer for the PlayStation release is an accurate advertisement for “Cathedral”: Already the first few seconds should send many video game fans 20 years in the past and back to the NES.
“Cathedral” not only looks like a once-forgotten retro classic, it also sounds like it: The 8-bit soundtrack was produced with the Famitracker software, which was specially designed for composing music reminiscent of NES times is.
But sound and visuals aren’t everything, of course, the story and gameplay also have to fit: In “Cathedral” you slip into the role of a nameless knight, meet a ghost named Soul and team up to overthrow the demigod Ardur.
But the road to Ardur is rocky and difficult: nasty enemies, even nastier pitfalls and nasty bosses await you everywhere. So you jump over hill and dale, swing your sword and equip yourself with various special abilities to keep progressing.
So that you don’t lose track, the game gives you a classic map with which you can check where you’ve been and where you should venture a detour again: A classic Metroidvania through and through.
“Cathedral” is since yesterday for the PlayStation 4 available and with its price of 12.99 euros actually a whole euro cheaper than the versions for the PC and the Nintendo Switch.
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