The great success from Elden Ring it would be due to the period in which the game was launched and to the pandemic: this is supported by an article published by New York Times which has not failed to spark criticism on social media.
“None of the aspects of Elden Ring stand out as pleasing to the audience, yet the game – a collaboration between the creative director Hidetaka Miyazaki and the author of Game of Thrones, George RR Martin – aims to become the best seller of the year with 12 million copies sold in the month of its debut, “writes Brian X. Chen.
“It’s hard to imagine how Elden Ring could achieve this sort of cultural footprint at any other time in history. In the third year of the pandemic, as vaccinations increase and hospitalization cases decrease in some areas.”
The author has described a parallelism between the difficulties related to the pandemic and lockdowns and the degree of challenge of Elden Ring, but many users have not accepted the considerations that the title of FromSoftware it would not have been as successful in a different period.
From the columns of the Washington Post, Gene Park spoke out for this discontent by criticizing that specific part of the article and talking about how the extraordinary success of Elden Ring is actually due to the experience gained over time by the development team and the growth of the subgenre of soulslike, as well as the many international awards that have awarded the game for its indisputable qualities.
“No, the success of Elden Ring did not come as a surprise and it certainly has nothing to do with quarantine, lockdowns or the existential malaise caused by the pandemic,” wrote Park.
“This success depends rather on how the developers have worked to improve their formula over the past eleven years, a formula that when it engages undeniably conquers players. Elden Ring is a triumph, a milestone for the gaming industry: for this reason we have to thank the people who created it and those who played with it, not the circumstances. “