From the pages of his social profiles, the independent developer Luto Akino shows the fruits of his ambitious fan made project dedicated to Metroid 64, the never born blockbuster by Yoshio Sakamoto for Nintendo 64.
Not being able to draw on any promotional material or prototype of a video game that, like Metroid 64, has never been in development, the Mexican content creator has decided to refer to the long tradition of N64 platformers to imagine Samus in a completely three-dimensional playful context but with third person view.
As Akino points out in describing the work he is carrying out on social media, in his interpretation of Metroid 64 the third-person perspective contributes to solving one of the critical issues identified by Sakamoto: the Super Metroid’s dad did not think it possible to make the scrolling gameplay of the first Metroid chapters adhere to the Nintendo 64 controller and, with it, to the new 3D approach embraced (with enormous success) by series like Super Mario (starting from Super Mario 64) and The Legend of Zelda (with Zelda Ocarina of Time).
Akino’s version of the unborn Metroid 64, developed using the graphics engine Unity 3D, thus provides a scenario full of platforms, traps and secret paths to take by rolling from one corridor to another with the mechanics that made the saga famous. All this, remaining faithful to the aesthetic canons and the technological limitations of the time, a “low poly” approach that unites Akino to other independent designers such as Lilith Walther and her exceptional demake Bloodborne PSX.