In recent days Activision Blizzard presented Diversity Space Tool, a tool created in collaboration with King to classify the diversity of characters in video games. The announcement of the system in question, however, was immediately followed by the protests of a part of the community.
As a result of the protests raised on social media by those who rightly believe that issues such as inclusiveness or diversity in video games cannot be “managed automatically” by any algorithm, the representatives of Activision Blizzard have decided to carry out a step back and rectify what was previously announced.
In a open letter addressed to the community, the spokespersons of the Californian videogame giant pointed out how “We recently shared a blog post that raised questions about how we deal with diversity in our video games. The tool described was a prototype and its testing took place within the company. it is not an active system. Our development teams have promoted and will always continue to promote the free expression of creativity of users in our video games “.
The message shared by Activision Blizzard also specifies how the Diversity Space Tool announcement post was promptly updated on the company’s blog. “to clarify the purpose of this tool, which is a small component of our wider efforts on inclusiveness and diversity. We apologize for any offense the original post may have caused you.”