After paying homage to Horizon Forbidden West in Dreams, the designer of Media Molecule Martin Nebelong has taken up the gauntlet ideally thrown by the digital artist Lorenzo Drago with his hyper-realistic tech demo on Unreal Engine 5 from Kosugi station.
To those who follow us, we remind you that the demo on UE5 conceived by Drago has jumped to the headlines for the exceptional level of realism returned to the viewer of a scene that shoots, with a subjective view, a person on the docks of the railway station of the Japanese town of Imizu. In case you missed it, here you can find the tech demo of the station on Unreal Engine 5.
Inspired by this impressive work, Nebelong used the multifaceted creative tools of Dreams to reconstruct the entire sequence of Drago’s tech demo, starting from the polygonal models of the station and then dealing with the lighting system and textures. There is also Nebelong’s homage to the particular steadicam-like oscillation of the shot adopted by Lorenzo Drago to make his own more “natural” and immersive. demo on Unreal Engine 5.
The Media Molecule designer claims to have made this reinterpretation of Drago’s UE5 tech demo in a single day by experimenting with the Dreams editor on PlayStation 5: take a look at the video packaged by Nebelong and let us know with a comment what do you think about it.