Former head of Nintendo of America, Reggie Fis-Aimé, doesn’t think Nintendo has abandoned its F-Zero series of games, despite the fact that the franchise hasn’t been released in almost 20 years.
The last F-Zero game was F-Zero Climax, which came out for the Game Boy Advance in 2004, just 9 months after Reggie first joined Nintendo. Since then, loyal fans have been hoping for a revival of the series. Speaking in his latest interview in support of his new book, the CEO echoed Nintendo’s long-standing line that the company failed to come up with an innovative idea that would justify the return of the racing series.
However, Fis-Aimé said that he thinks Nintendo is likely experimenting with ideas that could eventually be applied to the new F-Zero.
Why was F-Zero abandoned? I would share with you that, at least during my time at Nintendo, the developers were constantly experimenting with different styles of gameplay, constantly thinking about where to apply a unique experience, either in an existing franchise, or perhaps create a new one. franchise. I’m willing to bet that somewhere in the development centers in Kyoto, some developer is thinking of an idea that can be applied to F-Zero.
Fis-Aimé’s comments are far from the first time that F-Zero needs something innovative to make a comeback someday.
Last year Nintendo veteran Takaya Imamura, the artist behind the characters and vehicles in F-Zero, said he thought the series is not dead, but it’s still “hard to bring back”.
And in an interview with Gamekult in 2012, Shigeru Miyamoto reacted with surprise when he was told that according to a Twitter poll, F-Zero was one of the series most missed by French gamers.
Since the first SNES game, there have been a few installments, but I don’t think the series has evolved much. I’m curious and would like to ask these people: why F-Zero? What do you want that we haven’t done yet?