The developers of PUBG: BATTLEGROUNDS talked about updating the animation of characters in the game – the changes will affect the animation of running, reloading, and melee attacks. At the same time, players will notice changes in modes with a view from both the first and third person.
Motion update in first person view
Weapon animation: Previously, almost all actions related to handling weapons or reloading took place off-screen. But reloading should allow players to see the weapon for which they have chosen a skin and fine-tuned the appearance. So now the weapon will be more strongly displayed on the screen. In addition, the animation of the player’s movements will be changed: it will become more aggressive and more weighty in feel.
Movement while running: As we mentioned above, most of the character’s actions with a weapon took place off-screen, including while running with a weapon. Now the position of the weapon has become higher, which means it will be better seen when running. In addition, the movement of the weapons and the camera are more intense, which in our opinion brings a better feeling.
Motion update in 3rd person view
Running and walking, start and stop: Previous player animations were generally stable, but lacked credibility in weight transfer and speed. Simply put, we had something to work on in terms of realism. Therefore, we want to add weight to the actions of the character and make it feel when changing speed.
Melee attacks: Prior to this update, melee attacks simply caused the screen to shake, and the intervals between attacks were even. We tried to make everything feel more natural and fluid, and we think this will make melee attacks visually more powerful.
When exactly the new animations will appear in PUBG is still unknown. PUBG Studios emphasizes that all changes are purely cosmetic.