Meanwhile we continue to talk about a possible Sony event in the first week of June, here it is Santa Monica finally comes back to tell us about God of War Ragnarokand it does so by illustrating the over 60 options designed to make it incredibly affordable the studio’s new action-adventure.
Cory Barlog’s study confirmed they have redesigned the user interface to allow greater flexibility and readability. In addition, the controller has been remapped from scratch, and more customization has been added to the combat and interaction systems. All of God of War 2018’s accessibility features are retained and expanded to include over 60 ways to adjust gameplay to suit each player’s style and needs.
First of all, all the changes introduced in God of War 2018 on PC have been maintained in the sequel for PS5 and PS4, including those related to Sprint / Auto Sprint, Continuous Point (always on reticle), Aiming Style, and Defense Style. As regards the absolute noveltiesSanta Monica states: “We have invested a lot in improving ours system of subtitles and captionsto allow personalization and acquisition of more information “. There will then be options dedicated to Subtitle and caption sizes, Subtitle and caption colors, Speakers names, Captions, Subtitle and caption background blur, Subtitle background, Direction indicator and more.
There controller remapping offers a wide range of preset layouts and the ability to manually reassign keys, and the High Contrast mode which allows you to apply a color to game elements such as targets, enemies and other characters, as well as a variety of object types. In this mode, you can also make navigation areas, loot items and special effects more visible.
To celebrate Global Accessibility Awareness Day, a version with audio description of the trailer presentation of God of War Ragnarök.