After the little taste provided by Glen Schofield and the developers of Striking Distance, The Callisto Protocol becomes the great protagonist of the new cover of Game Informer. The US newspaper is thus preparing to rattle off a whole series of new information onSci-Fi horror curated by Dead Space’s dad.
After leaving Activision, Sledgehammer Games and the franchise of call of Duty a few years ago, Schofield decided to devote himself to something new he wanted to do something new, to an uncompromising project. The result is Striking Distance, a new development studio founded by Schofield along with several industry veterans he has worked with throughout his career. Although Schofield’s most recent work is on the Call of Duty series, he is best known for being the birthplace of another beloved franchise: Dead Space.
With Striking Distance Studios’ first game, the team harnesses the expertise and experience of the Schofield team. Comparisons with Dead Space are inevitable, but the developers urge you not to make mistakes in judgment: The Callisto Protocol is a completely different beast.
Game Informer was able to play the role of Jacob Lee, the game’s protagonist trying to survive the macabre threats of Sci-Fi horror. Striking Distance developers have also revealed more about their career in the gaming world and the goals that the team has set itself with this ambitious project. All the news will be spread over the next few days, but in the meantime you can enjoy the new images shared by the magazine.