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Dolmen was received generally with negative reviews by the international press: judging by the bulk of the ratings, the souls-like game developed by the Brazilian team Massive Work Studio did not convince various publications.
The Enemy-8
Screen Rant – 8
Hey Poor Gamer-8
CGMagazine – 7.5
GameGrin – 7.5
Shacknews-7
COGconnected – 6.8
But why tho? – 6.5
GameSpew-6
Wccftech – 5.2
God is a Geek-5
Gaming Nexus – 4.9
PlayStation Universe – 4.5
PC Invasion-4
PC Games-2
NME-2
If the first ratings on the list look rather positive, they soon give way to decidedly low ratings, which are for the most part well below the average.
Here are just a few of the reviews from critics:
Dolmen is trying to add some potentially good ideas to the souls-like formula. Unfortunately, she misses too often in important areas for the game to be worth the effort. Great level aesthetics and enemy design are wasted on overly imperfect combat. With so many other Soulsborne clones available, Dolmen can be easily missed. There are dozens of alternatives for Dark Souls fans or sci-fi fans, and Dolmen is simply too overwhelmed with issues to recommend. Dolmen arrives on a crowded souls-like field with some good ideas, but falls short in the execution of each of its sections. If you’re a fan of the FromSoftware formula, you’ll find a few things to salvage, otherwise, I don’t think this game is for you.
Set on a hostile planet known as Revion Prime, the game sees us taking control of an explorer who faces numerous deadly traps and completes a difficult task: mining mysterious crystals that could revolutionize space navigation technology.