Horror game developer Bloober Team was offered the opportunity to make a video game based on Saw, but decided to create their own take on Blair Witch Project instead.
Speaking at the Digital Dragons Polish gaming conference, Bloober CEO Piotr Babino talked about working with licensors and explained how the Blair Witch project came about and what didn’t happen as a result.
I worked with our good partner, United Talent Agency. We met a lot of people in the Hollywood industry. UTA is very recognizable and they have a good relationship with all the major film studios. We spoke with [несколькими студиями], and some of them came to us and said, “OK, you guys are focused on horror and we would love to work with you.” But the licensors were very direct: “We would like to make this story. We would like the game to be in 2021 to coincide with the launch of our movie,” and so on. We decided, “OK, that’s not what we want to do.”
Bloober is now rumored to be working on a Silent Hill game for Konami, with some reports focusing on the Silent Hill 2 remake. Babino has previously said the studio is pushing for work on games it can make in-house (including, as he puts it, “a project about we can’t talk”), and one film studio met those criteria and offered some great features:
Lionsgate came to us and said, “We guys love Layers of Fear. We’ve seen what you’re doing with Observer so we’d love to work with you. We know you’d like to make your own games, so please, this is our list of our horror IPs; pick one”. We could have chosen Jigsaw, which is more popular than Blair Witch, but we chose to take Blair Witch because the universe has a lot of room to build something new. This is the reason why we chose this project.
Babino says the license offer was not a one-off, and that Bloober has received several offers to work on licensed horror games since 2019’s Blair Witch, but had to turn them down because of his other projects.
Now, to be honest, we constantly have requests from film studios or other licensors to work with them, because the Bloober Team is recognizable in some way. Unfortunately, for almost one year, we had to “skip” almost everything, because we do not have the opportunity to do more titles at the same time.
Bloober is currently working on two major projects. One of them is a game created in collaboration with Konami, which many consider the Silent Hill project, and the other is a new intellectual property of the publisher Private Division. Babino says a third game is also in the pipeline. The company previously teased a return of sorts to its Layers of Fear series.
Babieno says Bloober is resisting growing too much just to work on more licensed games:
We could do a third project. We could build a bigger team but we don’t want to because we would like to focus on quality and the feeling that our developers are still kind of independent and still feel like they are working on their own game