James Vaughncreator of the popular strategy Plague Inc. admitted he feels ‘uncomfortable’ earning money during COVID-19.
According to him, during the pandemic, there was the largest influx of players. At the same time, the popularity of Plague Inc is constantly intertwined with periods of various epidemics.
So, for example, the game was often at its peak in Japan during flu outbreaks. A similar result was observed in 2015, during the spread of Ebola. Vaughn notes that he is always “uncomfortable” to make a profit in such turbulent times – and this is still “to put it mildly.”
“It was very uncomfortable for me to see how all the things I made up from the game begin to happen in real life. I want my games to succeed because of good quality, not because of a major global disaster.”
As a result, the Plague Inc team donated $250,000 to the WHO and the CEPI Foundation, and also created a regime with their help. The Cureon the search for a vaccine. By the way, now the strategy is celebrating its tenth anniversary. We previously reported that the number of players who had time to get acquainted with Plague Inc. exceeded 180 million users worldwide.
More on Aroged