Feelings are feelings, but business does not tolerate them.
Plague Inc. – a very “sticky” game in which we need to create the most deadly virus and destroy all of humanity on the planet with it. During the covid pandemic, the project suddenly gained immense popularity, and with it a record profit. It got to the point that the project developer decided to take advantage of the situation and released an alternative project dedicated to the reverse action – the search for a vaccine against this very virus.
Now that the covid hysteria has faded into the background amid much more serious problems in the world, the creator of the project, James Vaughn toldhow he perceived the spasmodic growth in the popularity of the project against the background of the pandemic. According to the developer, this situation for Plague Inc. not new: the project has constantly seen jumps in popularity against the backdrop of various diseases, which the media trumpeted from all the irons.
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In all such cases, and especially during the COVID-19 pandemic, Vaughn was tormented by conflicting feelings: on the one hand, he is pleased to see the growth in the popularity of his creation, on the other hand, it is embarrassing that the popularity is not caused by the game itself and its quality, but with global epidemics. Vaughn and his team, however, have nothing to be ashamed of: the developers sent part of the profits from the sale of the game to the World Health Organization, thereby making a significant contribution to overcoming the epidemiological crisis.