Flyying Wild Hog has released Trek to Yomi Update 1.07 (PS5 version 1.007) which is labeled Patch 2 and includes changes to the combat system and more. Read the June 6 Trek to Yomi Patch Notes.
List of changes:
Improvements have been made to the Counterattack/Parry Tutorial:
Time stops and training is suspended at the time of the first successful parry. Time stops and training stops again at the moment of the first successful counterattack.
Counterattack has been changed:
The slow motion has been removed after a successful parry to make it easier to counterattack. A successful counterattack can now be performed slightly earlier.
Some of the initial enemy attacks have been slightly slowed down to increase the likelihood of the player reacting. Fixed parry success window for some enemies to match their attack animation.
Removed muting from light overhead combo Fixes to timings of some animations Player path is now more visible and clear Player can now double counterattack Ghoul counterattack fixes Player now automatically turns when falling Fixed an issue with NPCs falling when certain conditions are met. D-pad icon now turns white when Collecting Localization Upgrades Fixed an issue with health and stamina upgrades being lost after gathering HP points now instantly disappear after being hit Fixed a rare bug with input being lost after performing a certain combo and switching while carrying it. Made adjustments to Sadatama in Chapter 5 Fixed a bug with the turn animation when tired Fixed a bug with NPCs in cages within 4 Adjusted the parry distance Fixed an issue with puzzles in Chapter 5 and Chapter 6 Improved appearance in the inventory menu Fixed a rare bug where players would lose all violations upon entering Chapter 7. Fixed an issue with skipping dialogues with a modern NPC. Fixed a bug with hiding the katana when attacking an enemy. Fixed an issue where Heavy Brute’s attack would not affect the player under certain conditions. Adjusted the playback speed of Ashigaru Arrow. Fixed an issue that caused the player to be unable to rotate or move after using a bo shuriken while tired.