As part of the Tribeca Games Spotlight, a video was published in which the developers of A Plague Tale: Requiem told various interesting details about the game. The story was in French, and the video also includes a short cut with the historical places of France, which played a key role in the creation of A Plague Tale.
Both parts of A Plague Tale are largely historical games that painstakingly recreate the look of old cities and the atmosphere of that historical period. It can be said that the incredible hordes of rats that literally flood the streets in waves in trailers do not correspond to this concept, but the developers chose this way to clearly demonstrate to the player the terrible disease that struck the world.
It has also been said that A Plague Tale: Requiem will focus on stealth and caution over open battles. The main character is still not a warrior, so the main task in most cases is to outwit opponents, whether they are people or rats. Action-episodes, however, will also be. And the characters will have to gradually develop and change, including their attitude towards violence. It can be assumed that closer to the finale of the game there will be more combat episodes.
The developers did not fail to boast of now their own motion capture studio. Closer to the end of the video, there is a fragment with a recording from there, compared with the final version from the game.
English subtitles are attached to the video itself.
For those who hurried ahead, a demo version of the game in Parsec is now available.
A release date for A Plague Tale: Requiem itself has yet to be announced.