expected. Fast. Fair.
After the release of Diablo Immortal, the players immediately made it clear to Blizzard that the company obviously overdid it with the project monetization system: it is too aggressive and comprehensive here. And although this is the norm in mobile projects, it is obvious that the public expected a little different from the Blizzard product. Unfortunately, everything turned out exactly the opposite: a general “donat”, user dissatisfaction, the establishment of one anti-record after another.
Just a few days ago, the user rating of Diablo Immortal caught up with World of Warcraft Classic The Burning Crusade, and now it has set not just an absolute anti-record for Blizzard, but an absolute anti-record for the entire Metacritic aggregator, set at 0.2 points out of 10 possible.
announcements and advertisements
-33% on RTX 3080 Gigabyte
Deal of the Day at Regard – 48Gb Nvidia
RTX 3050 is much cheaper than 40tr
-45% on i5 12400 in Citylink
RTX 4000 on sale for 100tr
-25000r for 6800XT ASUS
-32% off MSI Ventus 3070 Ti
3070 Ti cheaper than 90tr Gigabyte Gaming
3080 Ti MSI Gaming for 110tr
-25% on RX 6700 XT ASUS
RTX 3050 MSI cheaper than 40 tr
3060 Ti Gigabyte Gaming for 58tr
3070 Ti MSI Gaming cheaper than 80 tr
RTX Ti 3070 for 70tr Gigabyte Gaming
What Blizzard should do about this mess is an open question. On the one hand, Diablo Immortal has become the lowest rated game in history, on the other hand, the most profitable among the entire franchise. The conclusions from this can also be quite unambiguous.