Portal gamesindustry published a very entertaining data regarding the recently released Diablo Immortal. Despite all the scandals that accompanied the release of the game, it turned out to be literally a goose that lays golden eggs for Blizzard, because in just a couple of weeks after its release, the project managed to earn an impressive $ 24 million (already even a little more).
The proportion of gamers who donated money for the game has also been published: in the App Store it is $13 million, and in Google Play it is $11.3 million.
Predictably, the United States of America turned out to be the most “fishy” market for developers: the country accounts for almost half of all Blizzard’s earnings in this game – as much as 43%.
But the second place, quite unexpectedly, was taken by South Korea – it has 23%. The following countries in descending order already have a much smaller share: Japan – 8%, Germany – 6% Canada – 3%.
Recall that for all its success, Diablo Immortal has the lowest user rating in the history of the Metacritic aggregator – gamers were furious with the aggressiveness and obsession of microtransactions in the game, without which they have to grind long and boring for pumping and development.