At least on Metacritic, Diablo Immortal is currently taking a beating and establishing itself as the lowest-rated game of all time. The cash register is still ringing, thanks largely to more patient mobile players.
With a score of just 0.3 out of 10 in user ratings, Diablo Immortal is not looking good on Metacritic. It is above all the microtransactions that cause the concentrated displeasure of the players. Apparently, mobile users take a more relaxed view of this, and the title still achieves 4.3 out of 5 stars in the AppStore.
The displeasure of the (PC) players doesn’t seem to change the fact that the game is quite well received and money is flushed into Blizzard’s coffers. According to current information, Diablo Immortal has already brought in 24 million US dollars since the launch – as a free-to-play title, mind you. A total of eight million downloads of the game were also recorded within the first 14 days.
The USA is at the forefront with a 26 percent share of downloads, followed by South Korea, Japan and Brazil with 11 and 8 percent respectively. In terms of revenue, the United States is even further ahead – 43 percent of the revenue from the game was generated there, followed by South Korea with 23 percent, Japan with 8 percent and – note – Germany with 6 percent.