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Digital Foundry has tested the latest update for console versions of Resident Evil remakes

Aroged by Aroged
June 21, 2022
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Digital Foundry has tested the latest update for console versions of Resident Evil remakes
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Capcom recently released an update for the PC and console versions of Resident Evil 2 and Resident Evil 3. Now, Digital Foundry has filmed a video of this tech update, detailing what the developers have been able to achieve on consoles. Please note that Resident Evil 7 is not included in this comparison and will be covered in another analysis.

First of all, Digital Foundry notes that Capcom has included new graphics options in the game, such as improved resolution, ray tracing, and 120Hz support.

Digital Foundry started by analyzing ray tracing, which is involved in two game components: reflections and global illumination. Previously, the reflection system in Resident Evil 2 and 3 had various issues. Now the average quality has improved, although the resolution is still not particularly high. Global Illumination has also been improved, although this is more of an addition than a true replacement for the original lighting system. Overall, ray tracing doesn’t revolutionize the game, but it solves some of the original problems.

In terms of resolution, the PS5 and Xbox Series X offer checkered 2160p while the Xbox Series S stops at 1440p, also rebuilt. Microsoft’s smaller console is also forced to make do with lower-resolution ray tracing reflections. Overall, the improvement is explained to be minimal, but fine details such as hair or distant textures are more distinct.

Performance obviously depends on the graphics mode chosen for playing Resident Evil 2 and Resident Evil 3. With active ray tracing, it reaches 40-60 FPS, and Series S has to be content with 30-50 FPS, and even drops in more complex scenes up to 26 FPS. VRR helps improve things, but only on Xbox Series X.

The frame rate mode excludes ray tracing and offers the already mentioned resolutions, but without FPS limits. The end result is usually around 100 FPS, with lows at 80 FPS and highs at 120 FPS. In the case of the Series S, the result is similar to the PS5 and Xbox Series X, but the worst drops reach 70 FPS. Overall, the Xbox Series X is the highest performing console out there, averaging 5 FPS more than the PS5.


Tags: consoledigitalEvilFoundrylatestremakesResidenttestedupdateversions

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