Exactly six months after our test of Final Fantasy VII Remake Intergrade, landed on PC in time exclusive for Epic Games, let’s go back to playing the role of super soldier Cloud Strife in this reworking of the seventh work of the franchise by Hironobu Sakaguchi due to his recent arrival on Steam, a platform on which in the first week of launch he literally beat the competition, placing himself in first place despite a much debated price among fans of the series. Without further ado, here’s what we found.
Of graphics, performance and visual solutions
During our test we carried out cross tests with mid-range machines of the current generation, focusing on an Intel Core i5-12600K processor with 32 GB of DDR5-4800 RAM, flanked in alternating phases from an RTX 3060 and a Radeon RX 6600 XT.
Our ideal gaming target, as well as in the first run on PC, will be that of 4K resolution, with details at the highest possible quality, only to then scale to the remaining resolution standards to test the framerate. Sifting through the title settings, you immediately notice how substantially there have been no major revolutions compared to the edition available on the Epic store. In other words, even here the graphics options are reduced to a handful of settings, including resolution, target framerate and general quality. Square Enix has also re-proposed in this version the solution that activates adaptive resolution by defaultprobably a legacy of the console version on which this made more sense by virtue of a lesser room for maneuver in terms of hardware customization.
Many PC users will find themselves having to swallow this bitter pill also on the Steam version and on the Steam Deck, despite the many months that have passed since the first launch of the edition. We think that this decision was made to meet the needs of an audience equipped with older generation machines but which – regardless of everything – could be made optional.
In fact, on medium-high configurations it could cause quite a few visual problems in order to maintain a high average frame rate. In our case, it must be said that the game performed very well and, especially in a period in which the crisis in the GPU market seems to have returned, configurations of this type can be put together even at lower prices than the MSRP. . That said, speaking of pure and simple numbers, the Intergrade incarnation of Steam has done well with both the green team and on the AMD front. Balance at 66 fps on average in 4K, on the NVIDIA side the game has proved stable and responsive in every situation, from outdoor settings to indoor places, we think of the initial segments in the Mako 1 reactor and to the larger scenes during the escape.
Similarly, also the adventure DLC INTERmission, in which we are called to dress Play as the adorable and fearsome ninja Yuffie, traces the same performances as the main story. Scaling to 1440p and 1080p, with a maximum target of 120 fps (there are no superior options), the average scores obtained with the RTX 3060 rise to 113 and 120 fps granitic, respectively. The situation is different if you go knocking on AMD’s door, where you can get it with the 6600 XT just a handful of average frames less but with a higher index of instability.
In fact, especially in 4K and in the initial stages after loading, the eye will have to do the math for a few minutes with a slight stuttering, which will go away after the game is settled but with which you will have to live from time to time and mainly during any prolonged phases of 360 degree panning, for example using the analog of the pad to admire the breathtaking views of Midgar. Another aspect to consider, then, concerns the adaptive resolution. In fact, to get as close as possible to the desired experience, this will intervene in a more invasive way, with some phases in which the loss of detail will become more evident.
The leap in performance when you go to 1440p is remarkable, because it sees the action become more stable and pleasant, albeit with a fair margin of variability in the framerate. In this case, it may be appropriate aim for a limit of 60 fps to achieve optimal playability, despite an average of about 92 frames per second.
Perfect and equally granite, however, the result in Full HD, where you can appreciate a generalized greater responsiveness of the title, also due to a reduction in overall latency. Going back to talking about the settings, it also weighs in this case the absence of an exclusive full-screen modewhich would have allowed the use of the spatial scaler Radeon Super Resolution to get a few more frames at the cost of a slight deterioration of the image, a feature that would have been more than appreciated by owners of old generation or entry level solutions. The game remains excellent in all its parts and – in case you have only experienced it on consoles – it may be worthwhile to retrace its history because of its excellent narrative structure and its wonderful artistic direction.
Surely the most hungry collectibles collectors will find in Steam the added value for this experience, although there is no difference between this variant, the previous Epic Games exclusive and the version for living room machines, of which we have told you in detail a year ago in our Final Fantasy VII Remake Intergrade review for PS5.