The developer of Halo Infinite now explained why they do not fix the desynchronization problem with melee combat in multiplayer.
In Halo Infinite multiplayer, not every hit is currently a hit. Because the shooter is plagued by a desynchronization problem, which is particularly noticeable with a melee attack.
This means that melee attacks that actually hit the opponent are not registered. Conversely, you take a hit from enemies that seem to come out of nowhere, as you can also see in this video:
The reason for the problem seems to be that the synchronization between the players and the servers is faulty and, for example, a player is shown in a position where he isn’t (anymore).
And why isn’t such a problem fixed by 343 Industries?
Brian Berryhill, aka 343_Taxi, Senior Sandbox Designer, responded to this after a post on the subreddit received attention.
Berryhill first thanked the creator of the thread. Also for the attached video, which shows the problems and which the developers are happy to use to solve them.
The reason why the problem hasn’t been fixed yet is because the responsible developers of the sandbox team are currently busy with other tasks in the game.
“The short version is that the developers assigned to work on these fixes have been reassigned to other Infinite work. Their work has had a positive impact on our UCN solution, mostly in terms of movement (players, vehicles, etc.) on object devices (elevators, pistons, bridges, etc.), but not in terms of melee combat and shots “around.” the wall”. These developers will (hopefully) be coming home to the sandbox soon.”
However, the issue ranks high on the list of things to fix in the game, Berryhill said.
But when that will be remains to be seen.