With the closing of the first season by Mario Strikers: Battle League Football (here the review of Mario Strikers: Battle League Football) we have finally been able to taste the true potential of Super Mario football. The division into leagues of the Club Striker mode has proved to be the real bonus offered by Nintendo in this third installment of the series, a reinterpretation of the football championship able to stimulate players both for personal improvement and for choral effort. We therefore take advantage of the first seasonal break to fully explore how the mode Club Striker manages to reinvent the rules of the multiplayer experience.
From the sofa to the world championships
Mario Strikers’ gameplay is devoted to fast-paced action and multiplayer fun, and it’s no secret that the Next-Level Games title finds its highest expression in chaotic sessions with friends. The possibility of entering the playing field also thanks to use of a single Joy-conas well as sharing games with seven other friends in the same room, is a priceless experience, an idea of having fun “in person” unfortunately increasingly rare in today’s titles.
Yet the offer of Battle League Football certainly does not stop at multiplayer from the sofa, on the contrary, finds one of its most full-bodied declinations in online gaming and in particular in the structure of the Striker Club. The basic concept is very simple: the idea is to encourage users to come together in teams composed of up to a maximum of twenty elements and catapult them into organized competitions that will allow teams from all over the world to challenge each other thanks to a global ranking systemdivided into series.
A club for everyone
Before understanding how the climb to the top works, we need to spend a few words on the concept of “Club” … and “Striker”. Each team will consist of a maximum of twenty players, with each team member being able to enter carrying only one player at a time. After getting familiar with the gameplay, and getting started on experiment with the various equipmentit will be up to users to decide which of the ten athletes to take to the field and how to customize the hero of choice to better suit their style.
There is no limit in the choice of the character and a single club can hypothetically come to be composed of twenty Yoshis, each with their own equipment that modifies their stats. In addition, the selection can be changed at any pause time between games. This is because, regardless of your preferences, it will be necessary to opt for a player who is able to integrate adequately with the club’s squad, thus making sure to support the other team members when they find themselves playing matches alone or in tandem with other allies.
Each team has its own stadium
The conceptual pillar of Club Striker is to create a competition system where each player individually contributes to the growth of the team. In fact, outside the seasons, the prestige of a club is measured by the personalization objects of its own half of the football field. The various elements, which range from the arena theme down to details such as the sideline decorations and the door structurescan be purchased through the use of a currency present only within this mode: tokens.
To earn them it will be necessary to play as many friendlies as possible with your team, both alone and in company. Although each victory guarantees a fixed number of tokens, even if only attend the event will help raise money for the team. The club leader and founder can then decide how to invest the earnings of its members: whether to unlock new decorative elements by following the ratings of other players or save to aim high and thus conquer new levels for the theme of the stadium or, why not, to change completely the reason of your field.
Seasons and series
However, there are many of these cosmetic elements that are not immediately accessible but which, most likely, will only be made available as the club’s ranking increases, and this is where the concepts of season And series in Club Striker.
The latter are like mini leagues that indicate the category to which each team belongs. A newly founded team is automatically inserted in the lowest series and in order to climb higher and higher it will be necessary to participate in the weekly seasons. These take the form of mini groups lasting seven days, consisting of a maximum of five teams belonging to the same category, but they do not challenge each other directly. In fact, each team will be free to participate in as many matches as possible during the opening period of the season and will receive a specific score for each win, defeat and draw. This choice, apparently not very intuitive, actually allows you to form balanced groups where it is difficult to create clear scoring gaps between one classified and another. Furthermore, a system takes shape where the contribution of each member becomes fundamental in the growth of the team.
At the end of the season, the sums of the total scores obtained are added and the team that will find itself at the top of the ranking of its group will be promoted, which will entail increasing the level of confrontations in the next tournament. Fortunately, the one-week break between competitions helps reorganize ideas and prepare for the best players who will find themselves facing new challenges.
All for one and …
The satisfaction of leveling up, unlocking a new series and seeing your team climb the global ranking with victories is not the only incentive to improve. The end of season awards in fact they are incredibly greedy and can greatly speed up the obtaining of tokens for the personalization of the stadiums, and of coins to purchase the equipment parts.
A series win can also bring the beauty of 5000 tokens, against the 100 that are obtained by triumphing in a friendly match. Participating and winning a series therefore becomes a primary goal for anyone who aims to get their hands on everything the game has to offer.
…one for all!
In this regard, also in this case Strikers confirms its dual nature: on the one hand it offers an experience devoted to cooperation and multiplayer competition while on the other it offers significant incentives to take part in these choral efforts also for a personal account.
Those who have set themselves the titanic goal of unlocking all the pieces of armor quickly realized that, once you have conquered all the main cups of the single player mode, obtaining the coins necessary to buy the equipment becomes the biggest obstacle. Mario Strikers. This is where once again we need to look at the Club Striker menus. Winning for your team earns you a small number of tokens, while the seasonal triumph allows you to set aside a nice nest egg, but it is still negligible figures compared to the total required to buy every single item for all ten characters. Fortunately, the “milestones of the season” come to the aid of the single: it is missions of various entities to be completed exclusively within the matches played in Club Striker mode, which guarantee substantial prizes in coins. Whether it is to make a certain number of tackles within a game, to win a given number of fights or even to score enough goals in a season, the usefulness of these challenges goes hand in hand with the idea of involving users as much as possible in the management of the club.
In the same way, however, having to deal with requests of the genre inevitably forces you to change the style of play and thoroughly explore gameplay mechanics that otherwise would frankly go unnoticed.