Portal journalists Rock Paper Shotgun talked to the creative director of the action-adventure game hell is us Jonathan Jacques-Belletetom, who is known to many as the art director of the last two parts of Deus Ex.
Belltet spoke about the structure of the game world, as well as the approach to the study of the surrounding world. Spoiler: the last moment is even more hardcore than the recent Elden Ring and in many ways closer to Gothic or Morrowind.
Highlights from the conversation:
AT hell is us the world is not completely open – there will be zones in the manner of Metro Exodus, which differ in size and content; the hero will travel between locations on a special vehicle (as in Outriders)
Exploration of the world around hell is us will seem hardcore to many – the game will not have a map, goal markers or markers that players can put on the map
We are following the old school path – our game is even more old school than Elden Ring in this regard.
According to Bellteth, players “like in life” will have to carefully listen to the NPCs who give you the task, as well as pay attention to the environment
creative leader hell is us said that his team is trying to minimize the moments where you can get stuck or get lost
The combat system is unlike Elden Ring or any other FromSoftware game – in that regard hell is us quite classic action with weak and strong attacks, as well as skill development
The protagonist also has a drone, which Belltet says players will have to use in combat or things will get worse.
Plot hell is us will be dedicated a person who needs to find out something about his past. The setting is a fantasy world destroyed by civil war and filled with strange monsters. The hero has a special weapon with which he has to learn how to handle.
Release hell is us scheduled for 2023. The game will be available on PC, PS5 and Xbox Series.