In episode 277 of the Morning, the paid daily podcast of the Post, today we talk about an article in the Sole 24 Ore signed by Antonio Dini in which we discuss video games and of effects they have had on people during the pandemic.
We are talking precisely of a study by three researchers from the Faculty of Human Sciences for Education of the University of Milan Bicocca, who collected the entire scientific literature worldwide (more than 1,800 articles) born from the analysis of the effects of the first months of Covid and found that all over the world video games have had on average a positive role in reducing anxiety, stress, depression and a sense of loneliness of people isolated by lockdowns .
Commercial video games have been “a functional coping tool, or an adaptation strategy useful for coping and managing emotional and interpersonal problems such as those generated by an unprecedented and heavy situation like a lockdown.”
However, it is specified that the effect of video games it hasn’t always been good. In people most at risk, the use of video games has worsened the conditions. By “people most at risk” we mean people who already suffered from anxiety or depression. The effects of gaming were only positive for those starting from a position of relative equilibrium.