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Shortly after AMD released FSR 2.0 open source, modder PotatoOfDoom surprised everyone with his NVIDIA DLSS to FSR 2.0 conversion mod created for Cyberpunk 2077. While not as good as the native implementation, according to the creator, it provides a significant improvement compared to the official FSR 1.0 implementation currently available in the game.
Moreover, it raised the hope that other similar mods will soon appear that will allow gamers to enjoy unofficial implementations of FSR 2.0 in DLSS-enabled games. This is exactly what happened: since then we have a mod for Dying Light 2 which is currently being used as the basis for FSR 2.0 modding in many other games, including Red Dead Redemption 2, Metro Exodus: Enhanced Edition, Marvel’s Guardians of the Galaxy, Death Stranding, and Control.
AMD recently stated that FSR 2.0 is rolling out twice as fast as NVIDIA DLSS, although they were referring to official implementations made by game developers. At this rate, workarounds and mods for most DLSS games could be available within a few weeks at the most, which is great news for non-RTX users as DLSS is now supported in over 180 games.
However, there are some caveats. These FSR 2.0 DLSS mods are far from perfect and suffer from inherent issues such as ghosting. In addition, these mods cannot be used in online games without the risk of a ban.
However, they provide a significant improvement in image quality over native FSR 1.0 implementations.