Firaxis Games creative lead Jake Solomon spoke to Rock Paper Shotgun about the combat system in Marvel’s Midnight Suns, and compared it to that of XCOM: Enemy Unknown and XCOM 2. but the battles of the developers turned out to be “different”.
Solomon told how he tried to play XCOM again after the active development of Marvel’s Midnight Suns began. During the passage, he repeatedly met with misses in the attack, even when the probability of hitting was high. This system did not appeal to many players – and the developer experienced similar feelings. The head of the studio said that such random misses in a tactical game in the Marvel universe “definitely will not happen.”
I tried XCOM a couple of years ago after we added some mechanics to Marvel’s Midnight Suns. It was hard for me to grasp the fact that something could go wrong in a game. Marvel’s Midnight Suns won’t have that. You can do something better, but after using the attack card, it is the attack that will happen. It’s not about which games have the best combat system. It was interesting for me to go back and play XCOM. But how I hated mistakes. After that, I began to appreciate that in Marvel’s Midnight Suns the combat system is very deep and tactically developed. Therefore, there is a feeling that it is very easy to understand it, Solomon said.
Marvel’s Midnight Suns releases October 7, 2022 on PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Nintendo Switch.