Bethesda and Arkane have given a little more info on what we can expect from the Redfall map when the co-op vampire hunting game launches in 2023. Arkane studio director Harvey Smith said in a new blog post that the team wanted to start with something familiar and recognizable, and then build on, creating a greater sense of unease and unease as what we’re used to seeing is changed and distorted by Redfall’s vampires.
We love small, well-detailed cities… exploring corner shops, bars, baseball fields. What if we find something extraordinary there, enhanced by the powerful impact of ordinary people living their lives? What if you could sift through all those details as you explore this new place, so similar to where you live and yet so different, and feel like Redfall Island is a real place in Massachusetts? We like to shake it up, so each game carries most of the same core values, but also changes a few important elements.
Arkane wants you to explore the map of Redfall at your own pace, unlocking its secrets and solving its problems when you feel ready for it. Creative director Ricardo Bare said that the team chose an open world design to give players this flexibility.
If any particular vampire battle seems too difficult for you, you can always take up a nest or do a favor to one of your fellow Redfall survivors to level up or earn new gear, then return to that pesky vampire battle.
Based on what Arkane previously said, you will be dealing with vampires a lot. Redfall Island is home to a plethora of monsters, from creepy vampires that hold back the sun to dastardly bloodsuckers that lure you away from your party.
Be that as it may, the development team promised the immersive world design and storytelling density that give the Arkane games their unique character.