During our time at Gamescom in Cologne last week, we had the chance to play A Plague Tale: Requiem and also chat with the game director of this project, Asobo Studio’s Kevin Choteau. While you can expect our preview of this experience to be coming very soon, you can already watch the full interview below where we talk about how the narrative develops Amicia and Hugo as characters, and also how the technology behind the game has enabled Asobo to create a larger, more challenging, and visually stunning experience.
“We improved the game in every way,” Choteau said, before continuing, “Technically, one of our main focuses was to have those facial expressions and those cinematics and to improve the quality of the sequences. We developed motion capture and performance capture in-house to be able to do that.””A much larger area means a lot more light, and as you know, light in a video game is pretty expensive in terms of performance, so going further was a good idea, but not out technological point of view and you have to fill these spaces and we love to fill these spaces with rats and we’ve improved the technology a lot in that regard we had 5,000 rats on the first one and we have 300,000 on the second one so is it a lot.”
Needless to say, those with musophobia should probably well avoid A Plague Tale: Requiem when it debuts on October 18th on PC, PS5, and Xbox Series.