Way of the Samurai was Japanese developers Acquire’s first attempt to simulate a samurai career. However, the adventure played out a bit monotonously due to the difficult start, short scope and limited action alternatives. The successor now wants to do better with a lively environment and a varied crime story. You know the unusual game principle, but it is now much more extensive: You create a samurai who lives in a medieval town from different costumes and heads. On the city map, you click on ten areas that you can explore in real time: In the shopping district, the city administrator’s estate and the city clinic, there are not only shops and people to talk to, training battles and clients to discover, but also all kinds of events at different times of the day and night: When hooligans bullying citizens on the street or a wounded man falls into your arms, you have the choice just like in real life – you can interfere or keep running, make provocative remarks or settle the matter diplomatically.
Whether it’s training in the dojo, a chance disagreement, or on an attack or defense mission, fighting is the samurai’s greatest talent. You look over the hero’s shoulder and attack with horizontal and vertical weapon slashes. The combat system becomes complex with around 100 weapons and countless maneuvers that you take from the enemies or watch. Each weapon such as a long sword, sickle and katana has its own list of maneuvers, the blows of which you must first learn. The timing of defensive maneuvers such as blocking and deflection strikes, which give you tactical advantages, is also crucial. Smart samurai don’t just hit it anyway, because your blade can break and the fighter can get out of breath. In addition, the hero can also collect and throw weapons and objects.
To discover all the secrets, you need several samurai lives – fortunately, all weapons found can be used in later adventures. You can join the local gang, take on bodyguard jobs from businessmen, or work for the stadtholder. This makes you unpopular in various places: Law-fearing heroes are served in all shops, but always have to beware of the underworld. Criminals, on the other hand, fear the ever-present law enforcers and contract killers who will set the citizens on you: If you survive the crime story about corrupt civil servants, you will discover a total of eight credits.