Former Square Enix creative director Daniel Lutz, aka Gridpop, has released Isle of Arrows, which adds board game mechanics, puzzle gameplay, and roguelite elements to the classic tower defense formula. Isle of Arrows is available on Steam and the mobile version is due out October 6, 2022.
In Isle of Arrows, players build defenses by placing randomly drawn tiles, a mechanic reminiscent of board games like Carcassonne. Each tile has a different effect: the towers attack the invaders. Roads pave the way for enemies to follow. Flags expand the island, giving more space for building. Taverns buff all nearby archery towers. And so on.
In Isle of Arrows, players build beautiful, minimalistic castles in the clouds. But don’t be fooled by the serene scenery: the game starts off with a deceptively simple concept, but with each new tile comes additional difficulty, and the difficulty quickly increases to incredible difficulty.
The fusion of tile placement mechanics with Tower Defense provides an almost endless replayability. Each playthrough is generated with a random set of tiles and bonus cards, requiring players to plan ahead as well as adapt their strategy each turn.