AC Mirage was revealed as part of the September Ubisoft Forward presentation. The event outlined the future of the franchise with announcements of the next two flagship titles in the Assassin’s Creed series, codenamed Red and Hexe, and how AC Infinity would tie it all together on a single platform.
But the announcement of Mirage certainly took all the attention of the public, so we have prepared for you everything that is known about this game at the moment – from plot and setting details to the first information on how key gameplay elements such as stealth, parkour and killing will be upgraded to modern standards.
What is Assassin’s Creed Mirage?
Assassin’s Creed Mirage is a return to the roots of the long-running series, where Ubisoft will revisit the stealth action and story roots that made Altair and Ezio’s earliest adventures famous. Set in Baghdad, Mirage will show Basim’s evolution decades before his appearance in Assassin’s Creed Valhalla.
Platforms and release date
Ubisoft has confirmed that Assassin’s Creed Mirage will release in 2023, though the publisher has yet to give a specific date. As of now, PC, PS5, PS4, Xbox Series X, and Xbox One have been confirmed as platforms. Ubisoft also specifically noted that Mirage will be available on PC through the Ubisoft Store and Epic Games Store digital stores.
Assassin’s Creed Mirage Editions
Three editions will be available at launch: the standard edition will cost $50/€; The Deluxe Edition, which includes DLC inspired by Prince of Persia, will cost $60/€; and the Limited Collector’s Case, which includes a 32cm Basim figurine, a map of Baghdad, an exclusive steelbook and more, will set you back $150/€.
If you pre-order Assassin’s Creed Mirage now, you’ll get exclusive access to the 40 Thieves side quest.
Trailer Assassin’s Creed Mirage
Check out AC Mirage’s debut trailer above for a first look at a rejuvenated Bashim, the beautiful atmosphere of medieval Baghdad and the emphasis on subtle assassinations, parkour and stealth.
While the CGI trailer doesn’t include any gameplay, it does give us a really good idea of what to expect from the new game. Fans of the first two installments will surely notice that there are many nods to the original game mechanics, which were abandoned when the series began to emphasize the role-playing component.
History and setting
Mirage takes place in 9th century Baghdad, more precisely in 861 (the Islamic Golden Age), several decades before the events of AC Valhalla.
The artistic director of the project, Jean-Luc Sala, says that at the time, Baghdad was the de facto center of the world and “a key seat of knowledge, art, innovation, science, commerce and power.” Since 9th-century Baghdad was actually destroyed five centuries later, Ubisoft turned to historical documentation and data from other cities of the time (such as Samarra) to recreate the look of the city as accurately as possible.
World scale and available locations
The world of Assassin’s Creed Mirage will be much smaller than in Valhalla, Odyssey and Origins.
Baghdad itself is divided into four unique districts, including the Karkhk industrial area and the lush gardens of the Round City. Ubisoft has promised that the city will be bustling and densely populated, and art director Jean-Luc Sala noted that the inhabitants will react to your every move.
Outside the city, you can also visit Alamut, home to the Assassins who formed the foundations of the order as we know it today. Although this fortress has been mentioned more than once before, we will get the opportunity to see and visit Alamut in the game for the first time.
AC Mirage’s gameplay is designed to bring the series back to where it started: disguise, stealth, fast parkour, and slick kills.
According to Ubisoft Bordeaux, Mirage will feature a little bit of every Assassin’s Creed title, and players can already look forward to returning to the series’ roots while experiencing a modern take on gameplay and iconic early games. This more intimate format, especially compared to Valhalla, will be complemented by a fast-paced narrative and a more limited map to explore.
Ubisoft says Assassin’s Creed Mirage has more of an emphasis on stealth than it did in recent installments, built around a cycle of “finding, hunting, eliminating the target, then disappearing.”
To popularize the use of stealth in Mirage, Ubisoft’s game designers have redesigned the detection system to provide better detail and feedback, structured the design of the city (and its rooftops) to increase stealth options, and introduced new gadgets to help both fight and escape safely, such as like detection mines, which can release a cloud of smoke when triggered, and special darts.
Parkour plays a huge role in Assassin’s Creed Mirage, as it did in the first two games in the series. Navigating the buildings and rooftops of multi-level Baghdad will be your primary mode of transportation, and Ubisoft promises this aspect will be better than ever before. “We’ve sped up the pace of parkour to make players feel agile and powerful as they move around the city,” said project art director Jean-Luc Sala.
In addition, Ubisoft Bordeaux brings back many of the “familiar animations and canonical moves” from past games and introduces new acrobatics, such as the pole vault, which will help Basim overcome large obstacles.
Combat system and kills
In AC Mirage, much more attention is paid to how to eliminate targets. Most of the assassination missions will take place in a part of the gameplay that Ubisoft calls “Black Box missions”. The action will unfold in different areas of Baghdad, and you will have the opportunity to make your own way to the goal – for example, blending in with the crowd and following on the heels of the victim, or tracking him from remote positions on the rooftops.
Mirage will introduce brand new kill animations, new upgradable assassin weaponry, and the ability to set traps throughout the area. This installment will also feature a new feature similar to the “search and destroy” mechanic introduced in Tom Clancy’s Splinter Cell Conviction, which will allow Basim to perform multiple stealth kills at the same time.
The story in Assassin’s Creed Mirage will be more linear than in recent entries in the franchise.
Narrative director Sara Beaulieu also noted that Mirage’s narrative structure is much closer to the first Assassin’s Creed installments in that it is more dynamic and linear than what players are used to seeing in recent AC games. While we will still have the freedom to experiment and explore the world by choosing which order to complete the missions, Beaulieu states that the Ubisoft Bordeux team wanted the Mirage story to be “a very tense and concise narrative with a clear beginning and end.”
In Assassin’s Creed Mirage we will play as Basim ibn Ishaq. While Basim was already a fully formed character during the events of AS Valhalla, the plot of the new installment will introduce us to his twenty-year-old version, and fully show his rise from street thief to apprentice and master assassin.
Narrative director Sara Beaulieu says that Mirage “tells the transformation of a defiant youth into a sophisticated master assassin with an ambiguous fate.” As part of this journey, we’ll also learn more about the Invisibles and the evolution of the ancient organization founded by Aya and Bayek back in Assassin’s Creed Origins.
Based on materials gamesradar.com