First person shooters have always been strong when it comes to world building. Even in the early days of games like Wolfenstein 3D and DOOM, when there was very little story and the player was the silent protagonist, the environment design in each game alone was enough to convey important details about the world the player was exploring.
However, if we talk about modern FPS games, they have only become more impressive in terms of world-building over time, especially when they started experimenting with storytelling in games like Half-Life and Halo CE. Here are some first-person shooter series that do a great job of world-building.
While the original Wolfenstein was laconic in terms of story, modern games have been able to expand on its story in a very interesting way. Nowhere is this more impressive than in Wolfenstein: The New Order, which takes place in a world where the Nazis, with the help of mysterious advanced technology, won World War II and practically took over the world.
Taking on the role of BJ Blazkowicz after coming out of a catatonic state, the player has many opportunities to learn not only about the final events of the war, but also about how Nazi rule affected the state of the world during his 14-year absence.
STALKER is set in the Chernobyl Exclusion Zone in Ukraine and is inspired by the novel Roadside Picnic and Andrei Tarkovsky’s film Stalker. Admittedly, the game is closer to an RPG than an FPS like Halo for example. However, she greatly benefits from this genre twist when it comes to story and world building.
The series is a cross between science fiction and paranormal survival horror and as such presents the player with a very interesting and unique world to explore. It’s filled with interesting factions, nightmarish creatures, and existential horrors.
The old DOOM games were very good in terms of world building, just because of the level design and the enemies. Each level seemed to tell the tale of how Hell gradually consumed the moons of Mars, distorting the landscape and structures, corrupting their inhabitants. Modern DOOM games (especially DOOM 2016), however, have done a great job of creating a new world in which Doomguy will tear and throw.
Of course, this is the same Doomguy from the original games, but the player can learn all about his journey through the universes and how he became the Doom Slayer through collectible items such as codex pages, data records, and so on. All of this helps put the events of each game into a much broader context, as long as the player stays vigilant.
As one of the most innovative games in the genre when it comes to storytelling in the early 2000s, Halo has always stood out for presenting the player with an interesting world to explore. Whether it’s completing missions or hunting down hidden terminals and data logs, Bungie’s Halo universe has always provided a sense of mystery and wonder that few, if any, shooters have been able to match, let alone surpass, over the years. years.
The games feature an epic storytelling spanning over a hundred thousand years in which the player plays a pivotal role, learning about the past through exploration of ancient, alien worlds and using that knowledge to survive in the face of the threat of annihilation.
The Half-Life series was one of the first fps games to really focus on story. The first game uses the always funny “science experiment gone wrong” premise, but in the second game, the series really starts to create an interesting world for the player to immerse themselves in.
Half-life 2 takes Gordon Freeman to this strange new world 20 years after the events of Back Mesa. The earth was taken over by alien invaders who decided to suppress the human race in all possible places. Over the course of the game, the player will see what kind of society the harvester has imposed on the human race, in exhaustive and sometimes horrific detail.
The Metro franchise is sort of the spiritual heir to the STALKER series. The game is set in the metro system near Moscow, Russia in the 2030s, and the series (which includes both games and books) is known for its genre-bent world design. While there was a major nuclear war in 2013, it only partially explains the state of the Metro setting.
The player, Artyom, must navigate the irradiated subway tunnels, surviving enemy factions, mutants, and anomalous creatures along the way. Through characters, environments, enemies and more, players have much to learn about this strange world as they explore the blackened and toxic ruins of former Russia.
Did you like the news? Bookmark our site (press Ctrl+D), don’t lose us.
Also, don’t forget to leave your comment.
stay updated with Aroged