Dennis Leschnikowski 10/17/2022 – 6:08 p.m
The “No Man’s Sky” update to version 4.04 is now available on all platforms. Among other things, this fixes a bug that could lead to occasional crashes on the PlayStation 5.
With the release of the major Waypoint update last week, various small bugs crept into No Man’S Sky.
As the developers responsible at Hello Games announced, a new update is now available on all platforms, which will upgrade the space sandbox to version 4.04. With the new patch, Hello Games took on, among other things, a bug that could lead to isolated crashes on the PlayStation 5.
The connection problems in online mode and various display errors should also be a thing of the past with today’s update. A look at the detailed changelog reveals which errors were tackled in detail.
The update 4.04 in detail
Players who update their save on Waypoint now get additional free technology slots (this fix also applies to players who have already updated their save on Waypoint). Added a new difficulty setting that allows players to lock themselves out of further difficulty setting changes. Once activated, this action is permanent. Photon Cannon can now be removed from ship inventory if at least one other weapon is installed. Increased the strength of starship specialization bonuses, allowing higher tier ships to have larger inherent bonuses to their stats. This scales heavily with class and ship specialization, so for example Explorer class ships will have significantly longer warp ranges. In addition to damage, shield, and warp bonuses, starships now also have an inherent mobility-based stat that benefits all maneuverability upgrades in the same way the other specialization stats affect their relevant upgrades. Stat bonuses for procedural jetpack upgrades have been increased. Increased status bonuses for procedural hazard protection upgrades. Increased stat bonuses for procedural pulse engine upgrades. Stat bonuses for procedural hyperdrive upgrades have been increased. Fixed an issue that could cause broken technology to permanently block some inventory slots. Significantly reduced the chance of breaking some tech while the exosuit shields are charging. Increased the drop rate of Spawning Sacs found by the Living Frigate in Fleet Expeditions. The Starting Slots difficulty setting now adds additional inventory slots, as well as additional Companion and Squadron slots. Added a confirmation button to the “Delete Base” option when interacting with the base computer. Threat Protection now indicates on the HUD when it is critically damaged. Fixed an issue that prevented players from loading their manual save into Permadeath. Fixed an issue where the Neutron Cannon did almost no damage. Fixed an issue that caused some players to float in space when reloading their save. Fixed an issue that prevented Exocraft technology from charging correctly. Fixed an issue that prevented players with very large inventories from seeing all of their items when moving to another inventory, e.g. B. a storage container were transferred. Fixed an issue that could result in an unreasonably large number of Sentinels spawning in player settlements in certain multiplayer scenarios. Fixed an issue that resulted in missions not recognizing when the Exocraft technology loaded correctly. Fixed an issue that caused some items (e.g. projectile ammo) to be built in the wrong quantity when initially crafted. Fixed an issue that could result in Freighters missing the Hyperdrive after purchase. Fixed a number of conflicts between changing inventory tabs and changing stack sizes. Fixed a number of issues where different popups were accepting the same scroll input. Fixed an issue that prevented switching tabs in the cargo inventory while hovering over an empty slot with the cursor. Fixed an issue that resulted in players being stranded on the Space Station if they managed to dock onto a malfunctioning Pulse Engine. Fixed an issue that allowed players to salvage their only operational Starship. Fixed an issue that prevented tech attachments from appearing on Exocraft. When reporting a base, the owner’s name is now more clearly displayed in the UI. Fixed an issue that could cause some newly acquired inventory items to be visually missing from the main inventory. Fixed a number of issues where old cargo slots were visible in the UI, e.g. B. when looking at ships through the analysis visor. Fixed an issue that could prevent large inventories from being fully displayed under certain circumstances (e.g. when using storage containers). Fixed an issue that could result in finding duplicate hyperdrives in crashed and NPC ships during the tutorial. Fixed an issue that caused the livestock unit to show too few inventory slots in the UI. Fixed an issue that caused a critically damaged Hazard Ward to appear to be charged and functional while inside the Starship. Fixed an issue that could cause starship salvage to return an invalid price for the ship. Fixed a number of visual issues when unlocking inventory slots. Fixed a number of issues that caused Journey Milestone leadership missions to end too early. Fixed an issue that could prevent bases from uploading correctly. Improved the visual quality of stars when using TAA and FSR 2.0. Fixed an issue that prevented FSR 2.0 from being enabled when using HDR. Fixed a number of particle effect rendering issues. The rendering of a number of particle effects has been optimized. Optimized rendering of stars and sky. Fixed a number of visual issues with freighter engines. Trade Rocket engine effects have been improved. Fixed an issue that could cause volcanoes to no longer exist. Improved the visual effects for the last Atlas station of the Artemis path.
No Man’s Sky is available for PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S and now also for the Switch. Various improvements are waiting for the PC and the consoles of the current generation, such as an increased number of users in multiplayer, an optimized graphic display or reduced loading times.
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